![]() In terms of visuals there’s the popular Brogue (also fantasy). ![]() In terms of core gameplay similarity there’s The Ground Gives Way, a no-grinding purely item-based approach to roguelikes (but it’s fantasy). That said, I can make a few recommendations, or at least point out some other games that reflect various aspects of Cogmind: Cogmind is quite unique, even within the genre. Games similar to Cogmind? Not really, at least not in its entirety. It would not be nearly this far along or have as much polish if it were a free game! And good news: If Cogmind recoups development costs, we’ll be following up with more games in the future!!! The only reason the game is this good is because we’ll be charging for it, yeah ). Also more likely to inflict critical damage, instantly destroying the target component. Guns, Ballistic (Kinetic): Cause variable damage, have high recoil, and are effective at very long range. Most ballistic weapons use a brown/white scheme, though they break that mold at higher ratings. Among them you’ll notice green, yellow, or blue for energy weapons, changing to orange, red, or purple for many of the more powerful ones. ![]() They’re the only category that makes heavy use of color themes for easier recognition. Weapons make up a third of the items, and therefore about a third of the art. Many of those you’ll find in the game look cooler than what you see here. Keep in mind that in choosing the following art, to avoid spoilers (and giving away all the best stuff) almost no high-end parts are shown. It took about two weeks (103 hours to be precise) to draw and paint each individual item, including the time spent working on concept sketches and color schemes. The majority of the art belongs to items, of which there are currently 638. You won’t see robot art-their appearance is left entirely to the imagination (except in tiles mode, of course).įor more general reading on the background of ASCII art in roguelikes and Cogmind, see this earlier post. In terms of game objects, Cogmind contains art for both items and machines. Cogmind falls into the last category, relying mostly on line segments and the occasional block or other glyph to form a semi-abstract outline of an object and its details. I suppose it makes sense to accumulate enough of it for a grand one-place-to-go-to-see-Cogmind-ASCII-art type post.ĪSCII art style is traditionally divided into only a handful of categories: shaded art that uses groups of characters based on their pixel density, block art (similar to pixel art, but with really big pixels), and line art. Cogmind’s ASCII art has drawn a lot of attention where it’s been shown on Reddit and Twitter, but I haven’t been showing much of it here on the blog.
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